Tuesday, April 10, 2001

Megalomaniac

Title: Megalomaniac
Style: Realtime / Turn based game of global domination and overlordship Number of Players: 1+ human and 1+ai

Setting: Real and or vitual worlds generated by editor or random generation.
Description: You select a nationality to belong to. You select your sex. The computer generates some specs for you and your character apears in the ranks of a regiment of skirmishers. The view of the coming battle field uses the Half-life engine. You can see your other cohorts. They all seem hell bent on marching off to attack an enemy you spy to your front some 100 yards away. The battle ensues and you must fight your way to survival. If your side wins then you advance to the a new rank in that army. If your side looses, but you live then you are enslaved and have to escape a camp. If you escape then you advance to the next rank in your army.

Next you are given the choice of infantry or cavelry. The cavelry gives you great speed and increases the damage you can inflict on the enemy, but reduces your manuverability and the types of weapons at your disposal. Once you choose you are put in the ranks of a like regiment of either infantry or cavelry. If you choose a Pike then you are part of a pikemen regiment etc. You fight another battle. If you live and are victorious you are advanced again. If you live but are captured then you must escape from the dungeon of a castle.

If you live you are put in command of the regiment inwhich you have been serving. Now you have control of how the regiment attacks. There are nine other npc's to order around. Now the game takes on the AoE engine accept closer up. You can equip your fighters with varioius weapons and armor depending on availability in the location and the type of regiment you command. Before the next engagement you can go to the lord general and get a map of the area and see where your regiment fits into the overall battle. The battle begins and you must acheive your regiments objective with at least yourself serviving. If your side looses you are put in the tower to and you must escape.

To live is to be rewarded! The lord general makes you a brigade commander. Now you have three regiments under your control. You can select the type of the two new regiments; infantry, cavelry, skirmishers, archers, seigers. The next battle is for you to fight alone. Your brigade is sent into a distant march to acheive a goal. Once the goals is achieved you are sent to your next assignment. Each one is slightly different requiring you to use different tactics and skills. As you achieve goal after goal your brigade recieves new equipment, skills, and renown. The renown level will become very important in the near future.

After ten or so campaigns, if you have lived, your brigade has become famous throughout the kingdom as a kick-ass oufit. You recieve word that the king is dead and that three sons of the dead king have split the kingdom and are waring with each other to claim the crown. You are given three letters, one from each prince, begging you to fight for their cause. You must choose which to fight for.

Once you choose you are put into the army of that prince. Each prince has a different demeaner and this changes for every game. Because you are the most notorious lord general in the land you are put in charge of the entire army of said prince. You must fight and defeat each of the other princes. You must also build units as they are lost, develope technology to serve them, and keep them supplied. Your view of the kingdom is broader now resembling the AofE engine.

The other princes are fighting not only you but also one another so you can use this to your advantage. Since you are the lord general now you have brigade commanders to deal with. You must order them to move their own mini-armies into position and fight. The more you are victorious the more they listen to you. The more you loose the less likely they will be to perform.

After you are victorious, of rather if you are, then the new king gives you a domain of your own to govern. You can take your old brigade with you. It is a remote location that you are expected to develop and defend. You must build some towns and fortifications and fight off the nasties that try to attack you. After your domain reaches the status of State, you can go and try to win over as many troops of the kingdom as you can and then try to dislodge the old king from his throne. IN short you can revolt! From a strategic standpoint the deck is stacked against you. The king has lots of troops and castles. However there are "other" options. You can use an assasin to rid the kingdom of it's monarch. If you have enough doe you can try to bribe the troops to your favor. If your really loaded you might try to bribe the king himself. The more succesful you are as an administrator of your domain the more easily you can grab power. You can even use allied lords from other kingdoms to help you in your quest for power; beware of using too many mercinaries they need doe to keep working for you and they don't like hanging around doing nothing.

If you revolt you better do some daring victorious fighting or the troops you have won over will defect back to the king. Should you loose your revolt you will be put back into your state. Your state will be plundered and you'll be poor and without troops. You'll have to rebuild all that to fend off the nasties that want to take your lands. You can always revolt again since there is no time line here.

If you should be successful in ousting the king, the crown is then thrust upon your head. You now are the king! but the king of what? A pimple of a kingdom on the world stage. The world map beckons and you see your kingdom as just a tool. A tool you can use to build an empire that will span the globe! You see those neighborning states who dislike you and those you have good trade relations with. How do you start? Do you build a mighty invasion force and attack? Or do you launch trade missions and build alliences through commerce? Unlike AofE the economic power of your domain has a direct impact on your ability to through your imperial weight around. In the Megalamaniac world there are dozens of other states, some small, some vast, all striving for the same thing. Your state always has a rating. The higher the rating the closer your kingdom comes to being seen as the seat of empire.

Should your kingdom flourish and gain wealth and military might you have other options given to you. You can order a neighboring kingdom to attack another kingdom and fight to the death. You can tell them what to build. Be wary of sending another naiton to it's doom. Your power also comes from victory. If your commands result in failures then you kingdom's rarting will fall and you might get ordered around yourself. Should this happen you can always say no. But then you will have to be prepaired to fight that king who did the ordering or suffer sanctions or blockades.

When your kingdom reaches the summit of power and it is seen as the seat of a world empire, and you are seen as the emperor, things do not stop. The world needs structured government in order to advance. You could systematically genocide your enemies out of existance but that would leave the world in a barborous state that would cease to be under your control. Your empire can only exist as long as the nations that make it up continue to exist. Yet empires are not nation-states. They are an ensamble of states each with competing voices and goals. Your task as emperor is to maintain the glory of your domain and keep the states in line. A never ending task?

Well sort of...You see, although the game has no time limit your character does have a lifespan. And when he or she is old, and scared up, they will eventually die. Another task you have is the choosing of a successor. If you do not do this intime your empire will be ripped asunder by civil war and one of the petty kings will be thrown up as the new emperor, the seat of government will move to that region and you will be faced with dealing with things from that standpoint. The wise thing to do is go to the list of kings and generals and choose the one who you like the best and move them to the imperial seat before you die. The civil unrest will still happen, but war might be avoided.

As your empire continues forrests are harvested and regrown, as long as you don't cut down too many trees. Fisheries will also recover should you not over fish them. And the population can get huge as long as you maintain a balance of people to resources.

Somethings to worry about: If you choose to lead the armies of the empire yourself your army will get a big bonus in strength and damage infliction. However if you are killed then the empire will devolve into civil war and the next strongest lord will be the new emperor. Once you are emperor you can, at any time,. choose your successor. This is something that should be done prior to your death but not to much in advance. If you choose to far in advance the person may be killed in a battle and you can only choose once. This means instant civil war upon your death. The other problem with choosing a successor to early is that the guy instantly gets a big head and if you faulter in your managing the empire he of she might decide to attack you and take the royal purple for themselves, ergo civil war. Try not to choose a successor until your old and gray. Once chosen you choice is made and cannot be undone.

As the empire keeps the level of civilization steady things progress and new technology and society will develop. After a long period of time your kings decide to tell you that they want to meet in a capital of some kind to better govern the empire. This is the begining of a senate. YOu can choose the location of the captial. The senate will start sending bills to you for approval. These bills establish law, army barracks locations, new weapons, advisements on wars that shouldbe fought etc. You can always say no to them and some of them you should say no to. But if you thwart their will too often you may face civil war. As the senate continues to develope the emperor will have to spend more time dealing with them. You can always kill them all but you better have a huge personally glory rating. Each emporor has one and it increases with good decision making etc. However even if you kill the senate it will simply reconvine with a new bunch.

After another long time interval the kings begin to relinquish power to a new class of leaders who, up unitl now have been weak little snot balls. The class is town mayors. Each town has had a mayor since its inception with a town center. Spontaneously the empire has an election and the senate gets bigger as these mayors are elected. The kings still command your armies but are now nolonger involved with infrastructure. The civil senate gives you bills far less concerned with military matters and more concerned with benifits for society establishing university systems, graineries, hospitals, civil police forces, and most ominously, restraint on the powers of the nobility. Right now you can order a king to take his army and attack another king and nobody, as long as you have a high glory rating and you kingdom has a high power rating, will thwart you will. If you aquiess to this bill to regulate the king's power they will tell you no more often and when they do say yeas it will only be after a vote by their populations. This makes for even more intrigue. You can send in your own army and terrorize the poppulation into follwing you. But terror is a double edged sword. If you do this too often you will be on the road to civil war.

Another landmark bill to come to you is the civilization of the army. This puts building of arms and armies under the control of the senate and as emperor you must get senatorial approval for war. This may stick in your craw and hence will not be a bill signed soon by a typical megalomaniac. Should you aquiess to the senate your personal power in the senate will fall, ergo they will be able to now overide your vetoes. Yet civilization rating of the world increases so that your empire gains more stuff and culture. If yo usay yes to this in order for war you must get a majority vote in the senate then get your commanders to get their kingdom's assent to your request. You can avoid the second vote by leading the troops yourself but watchout for the unlucky arrow in the head. Your old brigade, long considered the preatorian gard, can still be lead by you without any such voting though in this empirial world a single brigade is mighty small. The significance of this bill cannot be overstated. The relinguishing of power by the emperor to the senate means the begging of the end of your dynasty as a real force. It will benifit the world but not you.

The last bill you will see is a bill ending the title of emperor. This bill is triggered, as are all the bills, by the level of civilizationi of the world. At this point there is no need for a dictator any more. By this time you, as emperor, are advising the senate on what to do not the other way around. You are given three choices. You can say no and try to hold on a little longer, you can auger in and give up the throne entirely, or you can ask for a general election on the viability of your throne. If you are a glorius emperor you may pull off the coup of coups and become a constitutional monarch. You will have the palace, the gold, and the respect, but none of the stress of governemnt. At this point the music swells and the game is at an end. If you choose total abdication you are lionized as the father of the new world and eventually will be the focus of a new religion. If you choose the first course you will be asked again, in a year, if you still hold on there will be war. This war will pit you against your enemies and most likely will lower the civilization rating to the point where there is no senate. However your death will be the main goal of the war and if you die and your empire has a low civilization rating a civil war will ensue.

This game is not a single night game. It could take weeks if not months. The game time is quite slow compared to AofE. But the rewards are huge. As the game progresses you go from a petty skirmisher to the hights of empire and then death. Then you will be personified by numerous emperors, each with names and character, you will face struggles in war and at peace. You will plot and face plots. In the end you will face your own
dynasties oblivion and how you deal with that final struggle will tell the ages that will come what kind of an empire it really was.

Who makes the game?

Nobody does. It needs to be made. For now it resides in the software of my own brain.

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